Gar’s Game Synopsis

Game Players Earthlings Avatar Enchlanders

Game Players on a Universal Game Board 5D visual. Gar the Ultimate Controller. Toby the Game Designer gifted Book Number 12 written in code and symbols. Decipher and Blockchain Data to complete the End Game. Hugo 14 Earth Years, genius level Physics is on a Quest. His desire line to find the Kind Side of his Heart, where he belongs and navigate across the Game Board, learn and discover. Given 3 Quest Keys, a Feather, Prism, an Enchland Mirror, must find the Door Time Forgot. Release Rose Neville from her Time Capsule and both return through a Wormhole to Enchland. Why is he draw inside a Film Camera? Want to Time Travel and Fly? Avatars in his team include Celyn the Owl, and Pebble in Ring Tone Mode who with other players guide Hugo into the End Game. Time Line Past Present Future Outcomes. A Cyber Space Battle between greedy and good Avatars, an Enchland Warrior Katz and any available Game Player wishing to jump levels and win the Game. Interaction also between an Earthling family, Hugo, Avatars in and around a Castle with tunnels, hidden rooms and secrets to unravel during a six week summer holiday in France…